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An elastic charm bracelet strung from small acrylic mahjong tiles, in assorted colours, for wearing the game rather than playing it.
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Flat $9.95 shipping · 30-day returns from delivery
Mahjong groups are social structures as much as card games, and the ones that last tend to accumulate their own signals. A tile bracelet is one of them: worn to a game, recognised by everyone at the table and by almost nobody outside it.
It is also the thing that gets bought as a small gift between players, which is where most of these end up.
A practical choice more than a cheap one. Charm bracelets with clasps are fastened one handed, badly, and the clasp is where they fail. Elastic slips on, holds, and has nothing to break.
It also removes sizing from the purchase, which matters when it is bought as a gift.
Light enough to be forgotten on the wrist. Metal charms of the same size are heavy enough to swing and catch on sleeves, and they are the reason charm bracelets get taken off and left somewhere.
Supplied assorted, which is worth knowing: the exact combination cannot be chosen. For a gift that is usually fine and occasionally not, so it is better said plainly than discovered.
Keep it out of perfume and hand cream, which cloud acrylic over time. Take it off before washing up. Elastic ages, so expect to restring it eventually rather than treating it as permanent.
| Type | Charm bracelet |
|---|---|
| Material | Acrylic |
| Fastening | Elastic |
| Colours | Assorted |
| Weight | 0.05 kg (0.1 lb) |
Orders are processed within 1 to 2 business days, with tracking on every parcel. Delivery across the United States takes 10 to 25 days and costs $9.95, one flat rate charged once per order whatever the number of items.
Changed your mind? You have 30 days from delivery to request a return, unused and in its original packaging. Approved refunds go back to your original payment method within 3 business days.
Wear your mahj
Bracelets, charms and keychains that other players spot from across a room. The quiet way of saying you play.
Win something to keep
Trinkets and small pieces for the winner of the hand. Every group needs a prize worth playing for.
Small pieces, big difference
Dice, wind indicators, counters. The details that make a table feel finished instead of improvised.
It is jewellery strung from miniature mahjong tiles rather than anything you play with. This one uses acrylic charms on an elastic band, supplied in assorted colours, and the whole bracelet weighs 0.05 kg, so it is light enough to forget on the wrist. There is no clasp, which means no sizing to get wrong when it is bought as a gift. At a table it reads as a signal between players, and as ordinary jewellery to everyone else.
Because a playing set is a lot of pieces finished individually. A Chinese set runs to 144 tiles and an American one to 166, and the price follows the material and the engraving: bone and bamboo, vintage bakelite or hand carved and hand painted faces all take time that machine pressed melamine does not. The charms on this bracelet are small acrylic mahjong tile shapes made for wearing, so a wearable version sits nowhere near a playing set.
The 3 suits trace back to money. Circles are coins, bamboo are strings of 100 coins, and characters carry the word for 10000. The honours are the 4 winds, east, south, west and north, and the 3 dragons, red, green and white. Flowers and seasons sit outside the suits as bonus tiles. The charms here are chosen for how they look on the wrist rather than for what they mean, and they arrive assorted.
It is a shorthand players use rather than a written rule. Within a suit the numbers three apart behave alike, so 1, 4 and 7 form one family, 2, 5 and 8 another, and 3, 6 and 9 the third. A partial run of 2 and 3 is completed by either 1 or 4, and the same shape repeats up the suit. It is a habit of the Chinese and Japanese games, and it does not apply to a bracelet, which carries tile shapes and no hand.
A mahjong set is handled more than almost anything else in the house: every tile passes through four pairs of hands, several times a game.
That is what we select for. Tiles that read clearly from the far side of the table, edges that stay clean, and a case that still closes after a few seasons of being carried around.
Sets differ in ways that only show at the table: the weight of a tile in the hand, how a crak reads from three seats away, whether the case survives the trip to a friend’s house.
When we have the figures, we publish them: tile count, tile size, weight and material. When we do not have one, we leave it out rather than guess.
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