In your bag · 0 items
Your bag is empty
100 scoring coins for keeping the running total at the table, which is faster and less contested than a pad and pen.
delivery_truck_bolt Estimated delivery: -
Flat $9.95 shipping · 30-day returns from delivery
Scoring mahjong on paper works and it slows the game down. Every hand ends with arithmetic, somebody writes it down, and the running totals are only visible to whoever holds the pad.
Coins change that. The settlement happens physically as the hand ends, the totals are visible in front of each player, and there is nothing to reconstruct if a column is questioned an hour later.
It is how the game is scored in most places it is played daily, and Western sets almost never include them.
4 players over a long evening move a lot of counters back and forth. 100 coins gives enough denomination spread that nobody runs out mid settlement, which is the point at which people start writing IOUs on the back of a receipt.
Also sold in fives and fifties. Useful for topping up a set that has lost some rather than buying 100 again, which is what usually happens.
These are scoring counters. Whether a group plays for anything is a matter for the group and for local law, and it is worth being clear that the coins themselves have no value.
Wipe clean. Keep them in a pouch inside the tile bag rather than loose, since coins in a bag work their way into every corner of it.
| Quantity | 100, also 50 and 5 |
|---|---|
| Use | Scoring and wagering |
| Weight | 0.4 kg (0.9 lb) |
Orders are processed within 1 to 2 business days, with tracking on every parcel. Delivery across the United States takes 10 to 25 days and costs $9.95, one flat rate charged once per order whatever the number of items.
Changed your mind? You have 30 days from delivery to request a return, unused and in its original packaging. Approved refunds go back to your original payment method within 3 business days.
Wear your mahj
Bracelets, charms and keychains that other players spot from across a room. The quiet way of saying you play.
Win something to keep
Trinkets and small pieces for the winner of the hand. Every group needs a prize worth playing for.
Small pieces, big difference
Dice, wind indicators, counters. The details that make a table feel finished instead of improvised.
Scoring happens hand by hand, not once at the end. The winning hand is valued from the patterns it contains, certain conditions double it, and the other players settle up before the next deal begins. Doing that on paper means arithmetic and a pad that only one person can see. With coins the settlement is physical: the payment crosses the table as the hand ends, and 100 coins gives 4 players enough spread for a long evening.
They stand in for points. Each coin carries a denomination, and players pay each other with them as hands are settled, stacking what they hold in front of them so the standing of the table is readable from any seat. Western sets rarely include any, which is why they are bought separately. This pack holds 100, with 50 and 5 also sold for topping up a set that has lost a few. The coins themselves have no monetary value.
It is mostly used for reading discards. Since numbers three apart complete the same run shapes, a player who has already discarded a 4 in a suit is unlikely to be waiting on the 1 or the 7 of that suit with a two sided wait, so those tiles are the safer ones to let go. Japanese players call the idea suji. It changes which tiles you push out late in a hand, not how the payment is counted once the hand ends.
On the American card each printed line is one legal hand. The groups are written as runs of numbers and letters, the colours show that those groups must come from different suits, and the figure at the end of the line is what the hand pays. Marks beside it say whether the hand has to stay concealed. The card tells you the value, and coins are simply how that value is handed over once the hand closes.
A mahjong set is handled more than almost anything else in the house: every tile passes through four pairs of hands, several times a game.
That is what we select for. Tiles that read clearly from the far side of the table, edges that stay clean, and a case that still closes after a few seasons of being carried around.
Sets differ in ways that only show at the table: the weight of a tile in the hand, how a crak reads from three seats away, whether the case survives the trip to a friend’s house.
When we have the figures, we publish them: tile count, tile size, weight and material. When we do not have one, we leave it out rather than guess.
Loading…