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A pattern matching tile puzzle in the Seaside Escape style, which shares mahjong's look and none of its rules.
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Flat $9.95 shipping · 30-day returns from delivery
Worth saying first, because the category is confusing and the confusion causes returns.
Seaside Escape is a matching puzzle that borrows mahjong's tile format. Players clear tiles by matching pairs of identical patterns. There is no wall, no hand of thirteen, no suits, no honours and no scoring in the mahjong sense.
Anyone looking for mahjong needs a 144 tile Chinese set or a 166 tile American one. This is a different game that happens to use tiles.
Two things mahjong is not. It can be played alone, which makes it a genuinely different proposition for an evening with nobody around. And it needs no explanation: the rule is match the pairs, and a new player is playing in under a minute.
That makes it the tile game that comes out with children and with guests who would find mahjong daunting.
Large enough to handle easily and to read at a glance. On a matching game that matters more than on mahjong, because the whole activity is visual scanning rather than reasoning about a hand.
Wipe clean. Count the pieces back in, since a matching game missing one tile has an unmatchable pair and becomes unfinishable.
| Block size | 30 mm |
|---|---|
| Type | Matching tile puzzle |
| Weight | 1 kg (2.2 lb) |
| Age | 14 and over |
Orders are processed within 1 to 2 business days, with tracking on every parcel. Delivery across the United States takes 10 to 25 days and costs $9.95, one flat rate charged once per order whatever the number of items.
Changed your mind? You have 30 days from delivery to request a return, unused and in its original packaging. Approved refunds go back to your original payment method within 3 business days.
Play tonight
Tiles, and everything the case holds, in one box. Unwrap it, deal a hand, and your table is running.
The sound alone
Shuffling a real set is half the pleasure. Weight in your hand, that clack across the table: you can hear it before you see it.
Yours for twenty years
A set outlasts the group it started with. Choose one you'll still want on the table when someone else is dealing.
Worth being clear first: this is a matching puzzle in the Seaside Escape style, not mahjong. There is no wall to build, no hand of thirteen and no dealer. The tiles are laid out in the printed arrangement, face up, and play is simply clearing pairs of identical patterns until the layout is gone. The 30 mm blocks are large enough to scan quickly, and one person can play it alone.
Broadly the same tiles, with the flowers and seasons usually left out and red marked fives added in many sets. A standard Chinese set covers Japanese play once those are set aside. None of that applies here, since this is a pattern matching puzzle that borrows the look of mahjong tiles and uses none of the rules, the suits or the honours.
That depends on which game the table intends to play. A Chinese set means 144 tiles, and the American game needs 166 with jokers and a current card of legal hands. Neither describes this product, which is a matching tile puzzle that borrows the mahjong tile format and has none of its rules. It suits a solo evening or a table with children, and anyone after real mahjong should buy a proper set instead.
Seaside Escape is the name of the pattern matching tile game itself, and this is a set in that style. Players clear the layout by pairing identical patterns, which is the whole rule. Blocks measure 30 mm, the set weighs 1 kg and it is marked for ages 14 and over. Several patterns are available. It is worth counting the pieces back in, since one missing tile leaves an unmatchable pair.
A mahjong set is handled more than almost anything else in the house: every tile passes through four pairs of hands, several times a game.
That is what we select for. Tiles that read clearly from the far side of the table, edges that stay clean, and a case that still closes after a few seasons of being carried around.
Sets differ in ways that only show at the table: the weight of a tile in the hand, how a crak reads from three seats away, whether the case survives the trip to a friend’s house.
When we have the figures, we publish them: tile count, tile size, weight and material. When we do not have one, we leave it out rather than guess.
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