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The Japanese form of the game with standard size tiles, cut for Riichi rules rather than adapted from a Chinese set.
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Most people meet mahjong as either the Chinese 144 tile game or the American 166 tile game. Riichi is the Japanese form, and it is different again: 136 tiles, no flowers, and a set of rules built around declaring a ready hand.
It has the youngest audience of the three by a wide margin, largely because of Mahjong Soul and Tenhou, which is where most Western Riichi players learned.
136 tiles: the 3 suits at 108, 4 each of the 4 winds and 3 dragons. No flowers, no jokers. Most sets add red fives, called aka dora, which are used in almost every modern game and are worth checking for.
A Chinese set will play Riichi if you remove the flowers, and Riichi players generally do not want to do that. The correct set is cheaper than the annoyance.
Japanese tiles have their own conventions, and racks and automatic tables are built to them. A set described as standard size is the one that fits that equipment.
Someone who has been playing online and wants to play in person. That transition is where most Riichi sets are bought, and the surprise is usually how much more the physical game asks of you: online clients handle scoring, and at a table nobody does.
Riichi asks for more equipment than the Chinese game. Point sticks are used constantly for scoring, and a dealer marker tracks the rotation. Neither is optional in a real game, and neither is always included.
Check what arrives in the box, and expect to add point sticks if they are absent.
Barely damp cloth, out of heat, stored contained.
| Type | Japanese Riichi |
|---|---|
| Tile size | Standard |
| Material | Plastic |
| Age | 14 and over |
Orders are processed within 1 to 2 business days, with tracking on every parcel. Delivery across the United States takes 10 to 25 days and costs $9.95, one flat rate charged once per order whatever the number of items.
Changed your mind? You have 30 days from delivery to request a return, unused and in its original packaging. Approved refunds go back to your original payment method within 3 business days.
Play tonight
Tiles, and everything the case holds, in one box. Unwrap it, deal a hand, and your table is running.
The sound alone
Shuffling a real set is half the pleasure. Weight in your hand, that clack across the table: you can hear it before you see it.
Yours for twenty years
A set outlasts the group it started with. Choose one you'll still want on the table when someone else is dealing.
Riichi is the Japanese form of the game and stands apart from the Chinese and American versions. It plays with 136 tiles rather than 144 or 166, drops the flowers entirely, and builds its scoring around declaring a ready hand, which is what riichi means. It also asks for point sticks at the table, since scores are settled hand by hand rather than tallied at the end.
Not comfortably. An American set runs to 166 tiles with flowers and jokers, while Riichi uses 136 with neither, so you would strip the set down before every game and reassemble it afterwards. The tile faces also differ from the Japanese conventions that online play and every Riichi guide rely on. A set cut for the rules, like this one, removes the whole exercise.
The hand shapes are no harder than the Chinese game, but the scoring is, and that is where newcomers stall. Riichi settles points every hand using han and fu, and furiten rules govern which waits you may claim. Online clients calculate all of it silently; at a physical table nobody does, which is the surprise most players meet when they move from an app to a set like this.
A set cut for the Japanese rules rather than adapted from a Chinese one: 136 tiles, being 108 across the 3 suits, 16 winds and 12 dragons, with no flowers. Most modern sets add red fives, called aka dora, which almost every current game uses. These tiles are standard size, the dimension Japanese racks and automatic tables are built around, and moulded in plastic.
A mahjong set is handled more than almost anything else in the house: every tile passes through four pairs of hands, several times a game.
That is what we select for. Tiles that read clearly from the far side of the table, edges that stay clean, and a case that still closes after a few seasons of being carried around.
Sets differ in ways that only show at the table: the weight of a tile in the hand, how a crak reads from three seats away, whether the case survives the trip to a friend’s house.
When we have the figures, we publish them: tile count, tile size, weight and material. When we do not have one, we leave it out rather than guess.
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